Taught by Heath Howren, known online as Cyborg Elf, on the Cyborg Elf channel since 2019. Everything is practised on software you own or on open-source games, and each lesson maps to a chapter of The Game Hacker's Handbook. New lessons land twice a month starting October 2026.
What reverse engineering is, what a hack can and cannot change, a complete trainer built from scratch, and how to actually learn this. No prior C++ needed for the first two.
| When | Lesson | Series | Handbook |
|---|---|---|---|
| Oct 2026 | Pointer Lab lesson 1: attach and write | Pointer Lab from zero | Ch. 8 |
| Oct 2026 | Pointer Lab lesson 2: the exact scan | Pointer Lab from zero | Ch. 8, 12 |
| Nov 2026 | Pointer Lab lesson 3: unknown initial value | Pointer Lab from zero | Ch. 12 |
| Nov 2026 | Remake: ESP overlay in C++ on an open-source game | Modern remakes | Ch. 26 |
| Dec 2026 | Pointer Lab lesson 4: floats and doubles | Pointer Lab from zero | Ch. 10 |
| Dec 2026 | How anticheats work (the chapter subscribers voted for) | Handbook companions | Ch. 36 |
After that: remakes of pattern scanning, DLL injection, and the ImGui menu on offline games; companions for the other Handbook parts; and kernel development episode 2. Dates move when the book launch is set, so the newsletter is the reliable place to hear first.
The catalogue that built the channel. The techniques date from their upload year and the games have moved on, but the fundamentals have not changed: this is still how memory scanning, pointers, overlays, hooks, and injection work. Each one is getting a modern remake on offline games.
Every lesson is free and stays free. If you want the full treatment in one place, the Handbook covers the same ground in 44 chapters, and the forum is where questions about any lesson go.